chromamania_game
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Chromamania was developed by Dotted Umbrella. Game development began in 1999 when the DreamStation 2000, the successor to the [[DreamStation|DreamStation]] game system was announced at that years E4 developer conference. | Chromamania was developed by Dotted Umbrella. Game development began in 1999 when the DreamStation 2000, the successor to the [[DreamStation|DreamStation]] game system was announced at that years E4 developer conference. | ||
- | The idea for the game came when [[Jordan Orsin|Jordan Orsin]], had a high fever in the summer of 1998 and dreamed | + | The idea for the game came when [[Jordan Orsin|Jordan Orsin]], had a high fever in the summer of 1998 and dreamt |
====== Story ====== | ====== Story ====== | ||
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The order of the characters met are dependent on game play decisions, however together they start telling a story of the world of the Dreamlands and the various characters and how they connect to her own world. | The order of the characters met are dependent on game play decisions, however together they start telling a story of the world of the Dreamlands and the various characters and how they connect to her own world. | ||
- | As she endures the Dreamlands she notices that she becomes less shy and manages to talk to Sonya and others around her. | + | As she endures the Dreamlands she notices that she becomes less shy and manages to talk to Sonya and others around her. Depending on the route picked for romance and whether or not she wakes up from the Dreamlands can lead to a variety of different endings. |
- | ==== Sonya Route ==== | ||
- | |||
- | In the Sonya route | ||
====== Gameplay ====== | ====== Gameplay ====== | ||
+ | |||
+ | The gameplay is split up in two sections, the waking world and the Dreamlands. In Chroma' | ||
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+ | In the Dreamlands it becomes more akin to an open-ended exploration game, although there' | ||
+ | |||
+ | Dream points are earned by walking around in the Dream Lands, doing quests for locals or finding them hidden around. | ||
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+ | When Chroma is asleep and in the Dreamlands after a certain amount of npcs talked to which ups a hidden counter the player will be prompted to wake up. This can be ignored but the consequences of that are that you progress further down the Dreamland routes. 3 awake calls in total are given and depending on how many you ignore that can lead to different endings. | ||
+ | |||
+ | ====== Characters ====== | ||
+ | * Dreamland | ||
+ | * [[Teevo|Teevo]] | ||
+ | * [[Kzerlythotep|Kzerlythotep]] | ||
+ | * [[Zazazan|Zazazan]] | ||
+ | * [[Flyva|Flyva]] | ||
+ | * [[Voibbon|Voibbon]] | ||
+ | * [[Professor Meowzaleth|Professor Meowzaleth]] | ||
+ | * [[Clovaknar|Clovaknar]] | ||
+ | * [[Traumgeheimnisfluster|Traumgeheimnisfluster]] | ||
+ | * [[Yanvya-Och|Yanvya-Och]] | ||
+ | * [[Waxsaw|Waxsaw]] | ||
+ | |||
====== Other Releases ====== | ====== Other Releases ====== | ||
+ | |||
+ | Chromamania was remade on the Miragee System as RE: |
chromamania_game.1724808664.txt.gz · Last modified: 2024/08/28 01:31 by sashahenriksen